A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses attempting to become a Great House and join the Landsraad. To win, a player must aquire both 10 spice and 10 favor. There are four types of combat; Arbitration and Battle which can gain a player favor, and Intrigue and Duels which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply.
Dune CCG ©1997 Herbert Limited Partnership
and Last Unicorn Games, Inc.
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©2006 Sheldon Wax